Computer Networks · 免费预览
网络为何存在
计算机网络因通用性而存在,在一个共享的基础设施上为各种应用承载各种数据;用户、应用构建者、运营商和网络设计者这四类群体各自提出自己的需求;网页上的一次点击悄然展开为十几条协议消息;而从流媒体到实时媒体的转变使时序成为硬性要求,这将塑造本课程所发展的每一种机制。
1. A network built for generality
A network built for generality
2. One click, many messages
One click, many messages
3. Streams and conversations
Streams and conversations
4. The design question and the course map
The design question and the course map
5. What makes a computer network different
What most fundamentally distinguishes a computer network from the voice telephone network or the cable television network?
6. The hidden cost of a click
Before any page content is requested from a web server, what two exchanges must the browser complete, in order?
7. Streaming versus real-time
Why can a video-on-demand service buffer several seconds of video while a videoconference cannot?
8. The four constituencies
Which of the four groups of network stakeholders is the traditional focus of network architecture and design?
9. Reading the cloud icon
In networking diagrams, what does a cloud symbol represent?
10. Why designers start from first principles
Why does a course on networks reason from first principles instead of cataloging today's protocols?
11. The click's message count
A single click on a web link can set in motion on the order of how many protocol messages, counting name lookup, connection setup, the request and response, and teardown? Give the nearest order as a word or digit.
12. The conversation delay bound
Human factors research suggests a round-trip delay near how many milliseconds is the upper bound for a comfortable telephone-style conversation? Give the number.
13. The defining requirement
Computer networks are built from general-purpose programmable hardware rather than being optimized for one application. What single word names this defining characteristic?
14. Two classes of video
The two classes of video applications differ in their timing demands. Name the class that flows mostly one direction and tolerates startup delay but not stutters during playback.